![]() You'll only need BaseColor, Roughness, Metallic, Normal and Height and Emissive if you have them. ![]() ![]() With correctly authored PBR maps, materials should look correct in all lighting situations. Since Arnold 5 can now support a full Metallic PBR workflow, all you need to do is export your textures from Substance Painter using the PBR MetalRough configuration. Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide particularly when texturing game assets. If you export maps from Substance Painter using the Arnold 5 export preset, the normal map. I did a few more tests and found a couple of approaches that provide an acceptable match to SP viewport.įirst, I use Arnold 5 UDIM (AiStandard) export preset in Substance Painter to output textures as I am able to get better-matched results with them instead of using Vray UDIM preset for the texture export. Be sure to check the section on Using a Normal Map for setting the proper Arnold Attributes. A guide to rendering Substance textures using Arnold in Maya.
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